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 interesting behavior




Bulitko

AAAI Conferences

Video games often populate their in-game world with numerous ambient non-playable characters. Manually crafting interesting behaviors for such characters can be prohibitively expensive. As scripted AI gets re-used across multiple characters, they can appear overly similar, shallow and generally uninteresting for the player to interact with. In this paper we propose to evolve interesting behaviors in a simulated evolutionary environment. Since only some evolution runs may give rise to such behaviors, we propose to train deep neural networks to detect such behaviors. The paper presents work in progress in this direction.


Visualizing computation in large-scale cellular automata

Cisneros, Hugo, Sivic, Josef, Mikolov, Tomas

arXiv.org Artificial Intelligence

Emergent processes in complex systems such as cellular automata can perform computations of increasing complexity, and could possibly lead to artificial evolution. Such a feat would require scaling up current simulation sizes to allow for enough computational capacity. Understanding complex computations happening in cellular automata and other systems capable of emergence poses many challenges, especially in large-scale systems. We propose methods for coarse-graining cellular automata based on frequency analysis of cell states, clustering and autoencoders. These innovative techniques facilitate the discovery of large-scale structure formation and complexity analysis in those systems. They emphasize interesting behaviors in elementary cellular automata while filtering out background patterns. Moreover, our methods reduce large 2D automata to smaller sizes and enable identifying systems that behave interestingly at multiple scales.